![]() If you and your DM don't mind your carrying capacity being fairly low (~25 lbs, although you won't be wearing armor) you can drop STR to 7 and raise DEX to 16+2. If you go Kensai Bladebound Magus, I'd very much recommend going DEX.with 20 point buy you can get something like Kensai only is worth playing if you manage to survive (and enjoy) the lower levels that Kensai makes a challenge. Same deal at level 4.you'll have 1 Mirror Image per day effectively. So armor proficiency doesn't work with Magus because everything above Haramaki has arcane spell failure.your best hope is Darkleaf Studded Leather for a +3 armor at a 5% arcane spell failure.īut this highlights why Kensai REALLY isn't good at the lower levels.Kensai ABSOLUTELY can have higher AC than a standard Magus because it can always cast Mage Armor on itself.but because your spell slots are reduced, you'll barely have any slots left for other spells once you've cast Mage Armor.at level 1 you LITERALLY won't have other slots left. They'll be at +1 BAB, +1 to hit from higher STR, and I have to buff myself with my Arcane Pool or spells in order to claw that difference back. My unoptimized level 4 STR magus that I'm playing in a friend's 3-shot campaign does 1d6+3(STR)+ (1d6+4) from Frostbite, and ideally I'm getting two of those the round I cast Frostbite and some rounds afterwards (since I'm level 4, I hopefully use Spell Combat/Spellstrike to cast Frostbite through my sword and then take my normal attack for two swings next round I'll use up one more swing and then try to get a second attack with Arcane Mark) That's 2d6+7, while a 2-handed swinger next to me should probably have at least an 18 STR, thus giving them 2d6/1d10+6 before Power Attack. The raging song will bump your Strength and Con, making Power Attack more viable, it can wear medium armor, and only needs to fall back on spells as a last resort if you really want. A Skald would actually be more up your alley for this world. The reason to play Magus is that at higher levels they will have much greater diversity of options to do damage, debuff, etc than a fighter will be. TL DR: Kensai is challenging enough at low levels, and this setup makes it even more challenging. ![]() Extra pool points per day are nice, but you're going to be lucky to survive level 1 (and your Human FCB gives you extra pool points). Other than a very low WIS (which is going to hurt your will saves badly.why not dump CHA instead?) you are putting most of your eggs in the INT basket when the benefits to INT are wasted if you're not wanting to use magic. Your stats also don't make much sense for a character that doesn't plan on using magic. Since you don't want to rely on magic, you won't be getting benefits of Spell Combat/Spellstrike (which basically give you a second attack if you cast Arcane Mark, for instance). Calculations will be at the end if you feel like reading them, but you'll be Power Attacking (further lowering the accuracy of a 3/4 BAB character) and still not keeping up with the damage of the 2-handed Fighter/Barb/Paladin/Ranger/etc next to you, and you'll be at lower accuracy. Your AC will arguably cap out at 17 around level 4 (from a +1 Haramaki, 12 DEX, and 18 INT). Any Wizard/Sorcerer should have a 13 AC at level 1 and they're not planning on wading into melee combat. You implied that you don't want to have to use magic, but that means at level 1 your Magus will have a 13(!) AC. So first: Magus is a class that absolutely depends on magic for functionality.
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